
package com.ttomato.game.gamedev2d;

import com.ttomato.game.framework.DynamicGameObject;

public class Cannon extends DynamicGameObject {

    public float mAngle;

    public Cannon(float x, float y, float width, float height) {
        super(x, y, width, height);
        mAngle = 0;
    }

}
